using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "block")] public class Block : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit) { if (target.Types.Any(x => x.Name == TypeNames.Ghost)) return; target.Volatile.Add(new BlockEffect()); } }