using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "destiny_bond")]
public class DestinyBond : Script, IScriptOnSecondaryEffect, IScriptFailMove
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
move.User.Volatile.Add(new DestinyBondEffect());
}
public void FailMove(IExecutingMove move, ref bool fail)
{
if (move.User.Volatile.Contains())
{
fail = true;
move.User.Volatile.Remove();
}
}
}