using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "destiny_bond")] public class DestinyBond : Script, IScriptOnSecondaryEffect, IScriptFailMove { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.Volatile.Add(new DestinyBondEffect()); } public void FailMove(IExecutingMove move, ref bool fail) { if (move.User.Volatile.Contains()) { fail = true; move.User.Volatile.Remove(); } } }