namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "focus_energy")] public class FocusEnergy : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit) { if (target.Volatile.Contains()) { move.GetHitData(target, hit).Fail(); return; } target.Volatile.Add(new Pokemon.FocusEnergyEffect()); } }