using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Plugin.Gen7.Scripts.MoveVolatile;
using PkmnLib.Plugin.Gen7.Scripts.Side;
using PkmnLib.Static;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.MoveVolatile;
///
/// Tests for the volatile script, which implements the combined move of
/// Fire Pledge and Grass Pledge, and the it creates.
/// Bulbapedia (Fire Pledge): "If Fire Pledge and Grass Pledge are used in the same turn, the ally moving
/// second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the
/// field for four turns. The sea of fire damages all non-Fire Pokémon on that side of the field for 1/8 of
/// their maximum HP at the end of each turn."
///
public class FireGrassPledgeMoveTests
{
///
/// Creates a fully mocked test setup. The target's battle side gets a real as
/// its volatile script set, so the sea of fire created by the combined move can be inspected and driven.
///
private static (FireGrassPledgeMove script, IExecutingMove move, IBattlePokemon target, IBattleSide side, IScriptSet
sideVolatile) CreateTestSetup()
{
var script = new FireGrassPledgeMove();
var move = Substitute.For();
var side = Substitute.For();
side.GetScripts().Returns(_ => new ScriptIterator(new List>()));
var sideVolatile = new ScriptSet(side);
side.VolatileScripts.Returns(sideVolatile);
var target = Substitute.For();
target.BattleSide.Returns(side);
return (script, move, target, side, sideVolatile);
}
///
/// Creates a Pokémon substitute of the given type with the given maximum HP, for placing on the side
/// covered by the sea of fire.
///
private static IBattlePokemon CreateSidePokemon(string typeName, uint maxHealth)
{
var pokemon = Substitute.For();
pokemon.Types.Returns(new List { new(1, typeName) });
pokemon.MaxHealth.Returns(maxHealth);
return pokemon;
}
///
/// Helper to count the Damage calls a Pokémon received.
///
private static int CountDamageCalls(IBattlePokemon pokemon) =>
pokemon.ReceivedCalls().Count(c => c.GetMethodInfo().Name == "Damage");
///
/// Bulbapedia: "the ally moving second will use Fire Pledge" when Fire Pledge and Grass Pledge are
/// combined. The marked choice's move is replaced with Fire Pledge.
///
[Test]
public async Task ChangeMove_CombinedMove_ExecutesFirePledge()
{
// Arrange
var (script, _, _, _, _) = CreateTestSetup();
var choice = Substitute.For();
StringKey moveName = "grass_pledge";
// Act
script.ChangeMove(choice, ref moveName);
// Assert
await Assert.That(moveName).IsEqualTo(new StringKey("fire_pledge"));
}
///
/// Bulbapedia: "the ally moving second will use Fire Pledge with a power of 150".
///
[Test]
public async Task ChangeBasePower_CombinedMove_PowerIs150()
{
// Arrange
var (script, move, target, _, _) = CreateTestSetup();
ushort basePower = 80;
// Act
script.ChangeBasePower(move, target, 0, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo((ushort)150);
}
///
/// Bulbapedia: the combined move will "create a sea of fire on the target's side of the field for four
/// turns." The is added to the target's side.
///
[Test]
public async Task OnSecondaryEffect_CombinedMoveHits_AddsSeaOfFireToTargetsSide()
{
// Arrange
var (script, move, target, _, sideVolatile) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(sideVolatile.Get()).IsNotNull();
}
///
/// Bulbapedia: "The sea of fire damages all non-Fire Pokémon on that side of the field for 1/8 of
/// their maximum HP at the end of each turn."
///
[Test, Arguments(96u, 12u), Arguments(100u, 12u), Arguments(120u, 15u)]
public async Task SeaOfFireEffect_OnEndTurn_DamagesNonFirePokemonForOneEighthOfMaxHp(uint maxHealth,
uint expectedDamage)
{
// Arrange
var (script, move, target, side, sideVolatile) = CreateTestSetup();
var waterPokemon = CreateSidePokemon("water", maxHealth);
side.Pokemon.Returns(new List { waterPokemon });
script.OnSecondaryEffect(move, target, 0);
var seaOfFire = sideVolatile.Get()!;
// Act
seaOfFire.OnEndTurn(side, Substitute.For());
// Assert
var call = waterPokemon.ReceivedCalls().First(c => c.GetMethodInfo().Name == "Damage");
await Assert.That((uint)call.GetArguments()[0]!).IsEqualTo(expectedDamage);
await Assert.That((DamageSource)call.GetArguments()[1]!).IsEqualTo(DamageSource.Misc);
}
///
/// Bulbapedia: the sea of fire damages "all non-Fire Pokémon on that side of the field" — Fire-type
/// Pokémon are not hurt by it.
///
[Test]
public async Task SeaOfFireEffect_OnEndTurn_DoesNotDamageFirePokemon()
{
// Arrange
var (script, move, target, side, sideVolatile) = CreateTestSetup();
var firePokemon = CreateSidePokemon("fire", 100);
side.Pokemon.Returns(new List { firePokemon });
script.OnSecondaryEffect(move, target, 0);
var seaOfFire = sideVolatile.Get()!;
// Act
seaOfFire.OnEndTurn(side, Substitute.For());
// Assert
await Assert.That(CountDamageCalls(firePokemon)).IsEqualTo(0);
}
///
/// Bulbapedia: the sea of fire lasts "for four turns", damaging "at the end of each turn." Over any
/// number of end-of-turns, a non-Fire Pokémon on the covered side is damaged exactly four times.
///
[Test]
public async Task SeaOfFireEffect_LastsFourTurns_DamagesExactlyFourTimes()
{
// Arrange
var (script, move, target, side, sideVolatile) = CreateTestSetup();
var waterPokemon = CreateSidePokemon("water", 96);
side.Pokemon.Returns(new List { waterPokemon });
script.OnSecondaryEffect(move, target, 0);
var seaOfFire = sideVolatile.Get()!;
var battle = Substitute.For();
// Act - more end-of-turns than the sea of fire lasts
for (var i = 0; i < 6; i++)
seaOfFire.OnEndTurn(side, battle);
// Assert
await Assert.That(CountDamageCalls(waterPokemon)).IsEqualTo(4);
}
///
/// Technical test: once its duration has run out, the sea of fire removes itself from the side's
/// volatile scripts.
///
[Test]
public async Task SeaOfFireEffect_AfterExpiry_HasRemovedItselfFromSide()
{
// Arrange
var (script, move, target, side, sideVolatile) = CreateTestSetup();
side.Pokemon.Returns(new List());
script.OnSecondaryEffect(move, target, 0);
var seaOfFire = sideVolatile.Get()!;
var battle = Substitute.For();
// Act
for (var i = 0; i < 5; i++)
seaOfFire.OnEndTurn(side, battle);
// Assert
await Assert.That(sideVolatile.Contains("sea_of_fire_effect")).IsFalse();
}
}