using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "forests_curse")]
public class ForestsCurse : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var battleData = target.BattleData;
if (battleData == null)
return;
var typeLibrary = battleData.Battle.Library.StaticLibrary.Types;
if (!typeLibrary.TryGetTypeIdentifier("grass", out var grassType) || target.Types.Contains(grassType))
{
move.GetHitData(target, hit).Fail();
return;
}
if (target.Volatile.TryGet(out var effect))
{
target.RemoveType(effect.TypeIdentifier);
target.Volatile.Remove();
}
target.AddType(grassType);
target.Volatile.Add(new HasHadTypeAddedEffect(grassType));
}
}