using PkmnLib.Dynamic.Models; using PkmnLib.Dynamic.ScriptHandling; using PkmnLib.Plugin.Gen7.Scripts.Moves; using PkmnLib.Plugin.Gen7.Scripts.Pokemon; using PkmnLib.Static; using PkmnLib.Static.Utils; namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves; /// /// Tests for the move script. /// Behavior is verified against the Bulbapedia page for Miracle Eye (Generation VII behavior: the /// Generation IV base effect with the Generation V-to-VII changes applied). /// The lasting part of the effect (removing the Dark type's immunity to Psychic moves and ignoring /// evasion raises) is implemented by the volatile script, which the /// move script is responsible for attaching to the target. /// public class MiracleEyeTests { /// /// Creates a fully mocked test setup for Miracle Eye tests, with the target at the given evasion /// stat stage. /// private static (MiracleEye script, IExecutingMove move, IPokemon target, IScriptSet volatileSet, IHitData hitData) CreateTestSetup(sbyte evasionStage = 0) { var script = new MiracleEye(); var move = Substitute.For(); var target = Substitute.For(); var hitData = Substitute.For(); move.GetHitData(target, 0).Returns(hitData); var volatileSet = Substitute.For(); target.Volatile.Returns(volatileSet); target.StatBoost.Returns(new StatBoostStatisticSet { Evasion = evasionStage, }); return (script, move, target, volatileSet, hitData); } /// /// Helper to extract all stat boost changes requested on the target through /// . /// private static IReadOnlyList<(Statistic stat, sbyte amount)> GetStatBoostChanges(IPokemon target) => target.ReceivedCalls().Where(c => c.GetMethodInfo().Name == "ChangeStatBoost") .Select(c => ((Statistic)c.GetArguments()[0]!, (sbyte)c.GetArguments()[1]!)).ToList(); /// /// Bulbapedia: "If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's /// immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out." /// The lasting effect is implemented by attaching a volatile script /// to the target. /// [Test] public async Task OnSecondaryEffect_Always_AddsMiracleEyeEffectToTargetVolatile() { // Arrange var (script, move, target, volatileSet, _) = CreateTestSetup(); // Act script.OnSecondaryEffect(move, target, 0); // Assert var addCall = volatileSet.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "Add"); await Assert.That(addCall).IsNotNull(); await Assert.That(addCall!.GetArguments()[0] is MiracleEyeEffect).IsTrue(); } /// /// Bulbapedia: "Miracle Eye causes accuracy checks against the target to ignore changes to the /// target's evasion stat stages if its evasion stat stage is greater than 0." /// The engine models this by resetting a raised evasion stat stage back to zero (and preventing /// further raises through ). /// [Test, Arguments((sbyte)1, (sbyte)-1), Arguments((sbyte)3, (sbyte)-3), Arguments((sbyte)6, (sbyte)-6)] public async Task OnSecondaryEffect_PositiveEvasionStage_EvasionStageResetToZero(sbyte evasionStage, sbyte expectedChange) { // Arrange var (script, move, target, _, _) = CreateTestSetup(evasionStage); // Act script.OnSecondaryEffect(move, target, 0); // Assert var changes = GetStatBoostChanges(target); await Assert.That(changes.Count).IsEqualTo(1); await Assert.That(changes[0].stat).IsEqualTo(Statistic.Evasion); await Assert.That(changes[0].amount).IsEqualTo(expectedChange); } /// /// Bulbapedia: "Miracle Eye causes accuracy checks against the target to ignore changes to the /// target's evasion stat stages if its evasion stat stage is greater than 0." /// With a zero or lowered (negative) evasion stat stage the condition does not hold, so the stage /// must be left untouched: a lowered evasion stage remains in effect. /// [Test, Arguments((sbyte)0), Arguments((sbyte)-1), Arguments((sbyte)-6)] public async Task OnSecondaryEffect_NonPositiveEvasionStage_EvasionStageUnchanged(sbyte evasionStage) { // Arrange var (script, move, target, _, _) = CreateTestSetup(evasionStage); // Act script.OnSecondaryEffect(move, target, 0); // Assert await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "ChangeStatBoost")).IsFalse(); } /// /// Bulbapedia (Generations V to VII): "Miracle Eye will now fail if used against a Pokémon already /// under its effect." /// When the target already has the volatile script, the hit must fail. /// [Test] public async Task OnSecondaryEffect_TargetAlreadyUnderEffect_HitFails() { // Arrange var (script, move, target, volatileSet, hitData) = CreateTestSetup(); volatileSet.Contains().Returns(true); volatileSet.Contains(Arg.Any()).Returns(true); // Act script.OnSecondaryEffect(move, target, 0); // Assert await Assert.That(hitData.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Fail")).IsTrue(); } }