using PkmnLib.Plugin.Gen7.Scripts.Status; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "poison_tail")] public class PoisonTail : Script { /// public override void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage) { if (stage == 255) return; stage += 1; } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; if (battleData == null) return; if (battleData.Battle.Random.EffectChance(10, move, target, hit)) { target.SetStatus(ScriptUtils.ResolveName(), move.User); } } }