namespace PkmnLib.Dynamic.Models; /// <summary> /// Where the damage comes from. /// </summary> public enum DamageSource { /// <summary> /// The damage is done by a move. /// </summary> MoveDamage = 0, /// <summary> /// The damage is done by something else. /// </summary> Misc = 1, /// <summary> /// The damage is done because of struggling. /// </summary> Struggle = 2, }