using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "mat_block")]
public class MatBlockEffect : Script, IScriptOnEndTurn, IScriptBlockIncomingHit
{
///
public void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
{
if (executingMove.UseMove.Category != MoveCategory.Status)
block = true;
}
///
public void OnEndTurn(IScriptSource owner, IBattle battle)
{
RemoveSelf();
}
}