using PkmnLib.Plugin.Gen7.Scripts.Utils; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "skull_bash")] public class SkullBashEffect : Script, IScriptForceTurnSelection { private readonly IPokemon _owner; public SkullBashEffect(IPokemon owner) { _owner = owner; } /// public void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice) { choice = TurnChoiceHelper.CreateMoveChoice(_owner, "skull_bash", sideIndex, position); } }