using PkmnLib.Plugin.Gen7.Scripts.Utils; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "dive")] public class DiveEffect : Script, IScriptForceTurnSelection, IScriptChangeIncomingMoveDamage, IScriptBlockIncomingHit { private readonly IPokemon _owner; public DiveEffect(IPokemon owner) { _owner = owner; } /// public void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice) { var opposingSideIndex = (byte)(_owner.BattleData?.SideIndex == 0 ? 1 : 0); choice = TurnChoiceHelper.CreateMoveChoice(_owner, "dive", opposingSideIndex, position); } /// public void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block) { if (!executingMove.UseMove.HasFlag("hit_underwater")) block = true; } /// public void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage) { if (!move.UseMove.HasFlag("effective_against_underwater")) damage *= 2; } /// public override void OnAfterMoveChoice(IMoveChoice moveChoice) { if (moveChoice.AdditionalData?.ContainsKey("dive_charge") != true) { RemoveSelf(); } } }