namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "venoshock")]
public class Venoshock : Script, IScriptChangeMoveDamage
{
///
public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (target.HasStatus(ScriptUtils.ResolveName()) ||
target.HasStatus(ScriptUtils.ResolveName()))
{
damage *= 2;
}
}
}