namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "simple_beam")] public class SimpleBeam : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (!move.Battle.Library.StaticLibrary.Abilities.TryGet("simple", out var simpleAbility)) { move.GetHitData(target, hit).Fail(); return; } target.ChangeAbility(simpleAbility); } }