using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
///
/// Implements the secondary effect of Perish Song, which causes all Pokemon on the field to faint in 3 turns.
///
[Script(ScriptCategory.Move, "perish_song")]
public class PerishSong : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (move.User.Volatile.Contains())
return;
var battleData = move.User.BattleData;
if (battleData == null)
return;
// Add Perish Song volatile to all Pokémon on the field
foreach (var pokemon in battleData.Battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull())
{
pokemon.Volatile.Add(new PerishSongEffect(pokemon));
}
}
}