using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "mud_sport")] public class MudSport : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battle = move.User.BattleData?.Battle; if (battle == null) return; battle.Volatile.Add(new MudSportEffect()); } }