using System.Collections.Generic;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "powder")]
public class PowderEffect : Script
{
///
///
public override void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
{
var hit = executingMove.GetHitData(target, hitIndex);
if (hit.Type.Name == "fire")
{
executingMove.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("powder_explodes",
new Dictionary
{
{ "user", executingMove.User },
{ "target", target },
}));
var health = executingMove.User.MaxHealth / 4;
executingMove.User.Damage(health, DamageSource.Misc);
block = true;
}
}
}