using System.Collections.Generic; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "focus_punch")] public class FocusPunchEffect : Script { public bool WasHit { get; private set; } /// public override void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit) { WasHit = true; target.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_lost_focus", new Dictionary() { { "pokemon", target } })); } }