using System.Collections.Generic; using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "focus_punch")] public class FocusPunch : Script { /// public override void OnBeforeTurnStart(ITurnChoice choice) { choice.User.Volatile.Add(new FocusPunchEffect()); choice.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_charge", new Dictionary() { { "pokemon", choice.User } })); } /// public override void PreventMove(IExecutingMove move, ref bool prevent) { var focusPunchEffect = move.User.Volatile.Get(); if (focusPunchEffect == null || focusPunchEffect.WasHit) { prevent = true; } } }