using System.Collections.Generic;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "focus_punch")]
public class FocusPunch : Script
{
///
public override void OnBeforeTurnStart(ITurnChoice choice)
{
choice.User.Volatile.Add(new FocusPunchEffect());
choice.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_charge",
new Dictionary()
{
{ "pokemon", choice.User }
}));
}
///
public override void PreventMove(IExecutingMove move, ref bool prevent)
{
var focusPunchEffect = move.User.Volatile.Get();
if (focusPunchEffect == null || focusPunchEffect.WasHit)
{
prevent = true;
}
}
}