namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "flare_blitz")] public class FlareBlitz : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = target.BattleData; if (battleData == null) return; if (battleData.Battle.Random.EffectChance(10, move, target, hit)) { target.SetStatus("burned"); } var hitData = move.GetHitData(target, hit); var recoilDamage = (uint)(hitData.Damage * (1 / 3)); move.User.Damage(recoilDamage, DamageSource.Misc); } }