using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "thousand_arrows")]
public class ThousandArrows : Script, IScriptChangeEffectiveness, IScriptOnSecondaryEffect
{
///
public void ChangeEffectiveness(IExecutingMove move, IPokemon target, byte hit, ref float effectiveness)
{
if (effectiveness == 0)
effectiveness = 1;
}
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
target.Volatile.Add(new ThousandArrowsEffect());
target.Volatile.Remove();
target.Volatile.Remove();
target.Volatile.Remove();
}
}