using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "snatch")] public class Snatch : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.Battle.Volatile.Add(new SnatchEffect()); var snatchEffect = move.Battle.Volatile.Get(); snatchEffect?.AddSnatcher(target); } }