using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; /// /// Implements the secondary effect of Perish Song, which causes all Pokemon on the field to faint in 3 turns. /// [Script(ScriptCategory.Move, "perish_song")] public class PerishSong : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (move.User.Volatile.Contains()) return; var battleData = move.User.BattleData; if (battleData == null) return; // Add Perish Song volatile to all Pokémon on the field foreach (var pokemon in battleData.Battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull()) { pokemon.Volatile.Add(new PerishSongEffect(pokemon)); } } }