namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "smack_down")]
public class SmackDownEffect : Script
{
///
public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
IList types)
{
var typeLibrary = target.Library.StaticLibrary.Types;
if (executingMove.UseMove.MoveType.Name != "ground")
return;
// Remove all types that are immune to ground moves
types.RemoveAll(x => typeLibrary.GetSingleEffectiveness(executingMove.UseMove.MoveType, x) == 0);
}
///
public override void IsFloating(IPokemon pokemon, ref bool isFloating)
{
isFloating = false;
}
}