using PkmnLib.Dynamic.Models; using PkmnLib.Dynamic.Models.Choices; using PkmnLib.Static.Utils; namespace PkmnLib.Dynamic.AI; /// <summary> /// An extremely simple AI that always passes its turn. /// </summary> public class PassTurnAI : PokemonAI { /// <inheritdoc /> public PassTurnAI() : base("pass_turn") { } /// <inheritdoc /> public override ITurnChoice GetChoice(IBattle battle, IPokemon pokemon) { return new PassChoice(pokemon); } }