namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "tri_attack")] public class TriAttack : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var random = move.Battle.Random; if (!random.EffectChance(20, move, target, hit)) return; var status = random.OneOf([ ScriptUtils.ResolveName(), ScriptUtils.ResolveName(), ScriptUtils.ResolveName(), ]); target.SetStatus(status, move.User); } }