using PkmnLib.Dynamic.ScriptHandling;
namespace PkmnLib.Dynamic.Models.Choices;
///
/// A choice to flee from a battle.
///
public interface IFleeChoice : ITurnChoice
{
}
///
public class FleeTurnChoice : TurnChoice, IFleeChoice
{
///
public FleeTurnChoice(IPokemon user) : base(user)
{
}
///
public override int ScriptCount => User.ScriptCount;
///
public override void GetOwnScripts(List> scripts) { }
///
public override void CollectScripts(List> scripts) => User.CollectScripts(scripts);
}