using PkmnLib.Dynamic.ScriptHandling; namespace PkmnLib.Dynamic.Models.Choices; /// /// A choice to flee from a battle. /// public interface IFleeChoice : ITurnChoice { } /// public class FleeTurnChoice : TurnChoice, IFleeChoice { /// public FleeTurnChoice(IPokemon user) : base(user) { } /// public override int ScriptCount => User.ScriptCount; /// public override void GetOwnScripts(List> scripts) { } /// public override void CollectScripts(List> scripts) => User.CollectScripts(scripts); }