using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Plugin.Gen7.Libraries;
using PkmnLib.Static;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Tests;
public class DamageCalculatorTests
{
///
/// Implements the following example from Bulbapedia:
///
///
/// Imagine a level 75 Glaceon that does not suffer a burn and holds no item with an effective Attack stat of 123
/// uses Ice Fang (an Ice-type physical move with a power of 65) against a Garchomp with an effective Defense stat
/// of 163 in Generation VI, and does not land a critical hit. Then, the move will receive STAB, because Glaceon's
/// Ice type matches the move's: STAB = 1.5. Additionally, Garchomp is Dragon/Ground, and therefore has a double
/// weakness to the move's Ice type: Type = 4. All other (non-random) modifiers will be 1.
///
/// That means Ice Fang will do between 168 and 196 HP damage, depending on luck.
///
[Test]
public async Task BulbapediaExampleDamageTest()
{
var attacker = new Mock();
// Imagine a level 75 Glaceon
attacker.Setup(x => x.Level).Returns(75);
// with an effective Attack stat of 123
attacker.Setup(x => x.BoostedStats).Returns(new StatisticSet(1, 123, 1, 1, 1, 1));
// We use 10 as the Ice type
attacker.Setup(x => x.Types).Returns([new TypeIdentifier(10, "ice")]);
var defender = new Mock();
// a Garchomp with an effective Defense stat of 163
defender.Setup(x => x.BoostedStats).Returns(new StatisticSet(1, 1, 163, 1, 1, 1));
defender.Setup(x => x.GetScripts()).Returns(new ScriptIterator([]));
var useMove = new Mock();
// Ice Fang (an Ice-type physical move with a power of 65)
useMove.Setup(x => x.Category).Returns(MoveCategory.Physical);
var damageCalculator = new Gen7DamageCalculator(false);
var executingMove = new Mock();
executingMove.Setup(x => x.UseMove).Returns(useMove.Object);
executingMove.Setup(x => x.User).Returns(attacker.Object);
executingMove.Setup(x => x.GetScripts()).Returns(new ScriptIterator([]));
var hit = new Mock();
// Ice Fang (an Ice-type physical move with a power of 65)
hit.Setup(x => x.BasePower).Returns(65);
hit.Setup(x => x.Type).Returns(new TypeIdentifier(10, "ice"));
// has a double weakness to the move's Ice type
hit.Setup(x => x.Effectiveness).Returns(4.0f);
var damage = damageCalculator.GetDamage(executingMove.Object, defender.Object, 0, hit.Object);
// That means Ice Fang will do between 168 and 196 HP damage, depending on luck.
// Note that we are testing deterministic damage, so we expect the maximum damage.
await Assert.That(damage).IsEqualTo((uint)196);
}
}