using System; using PkmnLib.Plugin.Gen7.Scripts.Pokemon; using PkmnLib.Static.Utils; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "future_sight")] public class FutureSight : Script { /// public override void StopBeforeMove(IExecutingMove move, ref bool prevent) { var battleData = move.User.BattleData; if (battleData == null) return; battleData.Battle.Volatile.Add(new FutureSightEffect(move.MoveChoice)); prevent = true; } }