using System.Linq; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "fusion_flare")] public class FusionFlare : Script { /// public override void ChangeDamageModifier(IExecutingMove move, IPokemon target, byte hit, ref float modifier) { var battleData = target.BattleData; if (battleData == null) return; // Grab the choices for the current turn, that have been executed before this move. var choice = battleData.Battle.PreviousTurnChoices.Last().TakeWhile(x => x != move.MoveChoice) // Of these, find the move choice that used Fusion Bolt. .OfType().FirstOrDefault(x => x.ChosenMove.MoveData.Name == "fusion_bolt"); // If Fusion Bolt was used, Fusion Flare's power is doubled. if (choice != null) { modifier *= 2; } } }