namespace PkmnLib.Plugin.Gen7.Scripts.Terrain; [Script(ScriptCategory.Terrain, "grassy_terrain")] public class GrassyTerrain : Script, IScriptChangeBasePower, IScriptOnEndTurn { private static bool IsAffectedByTerrain(IPokemon pokemon) => !pokemon.IsFloating; /// public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower) { // It boosts the power of Grass-type moves used by affected Pokémon by 50% (regardless of whether the target of // the move is affected by Grassy Terrain). if (IsAffectedByTerrain(move.User)) { var type = move.GetHitData(target, hit).Type; if (type?.Name == "grass") { basePower = basePower.MultiplyOrMax(1.5f); } } // The power of Bulldoze, Earthquake, and Magnitude is halved against affected targets (regardless of whether the // user of the move is affected by Grassy Terrain). if (IsAffectedByTerrain(target)) { var moveName = move.UseMove.Name; if (moveName == "bulldoze" || moveName == "earthquake" || moveName == "magnitude") { basePower /= 2; } } } /// public void OnEndTurn(IScriptSource owner, IBattle battle) { // At the end of each turn, Grassy Terrain restores 1/16 of the maximum HP of each affected Pokémon. foreach (var pokemon in battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull()) { if (!IsAffectedByTerrain(pokemon) || pokemon.IsFainted) continue; var healing = pokemon.MaxHealth / 16f; pokemon.Heal((uint)healing); } } }