using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "taunt")]
public class TauntEffect(int turns) : Script, IScriptPreventMoveSelection, IScriptFailMove, IScriptOnEndTurn
{
private int _turns = turns;
///
public void PreventMoveSelection(IMoveChoice choice, ref bool prevent)
{
if (choice.ChosenMove.MoveData.Category == MoveCategory.Status)
{
prevent = true;
}
}
///
public void FailMove(IExecutingMove move, ref bool fail)
{
if (move.ChosenMove.MoveData.Category == MoveCategory.Status)
{
fail = true;
}
}
public void OnEndTurn(IScriptSource owner, IBattle battle)
{
_turns--;
if (_turns <= 0)
RemoveSelf();
}
}