using PkmnLib.Plugin.Gen7.Scripts.Pokemon; using PkmnLib.Plugin.Gen7.Scripts.Status; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "thunder_fang")] public class ThunderFang : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var random = move.Battle.Random; if (random.EffectChance(10, move, target, hit)) { target.SetStatus(ScriptUtils.ResolveName(), move.User); } if (random.EffectChance(10, move, target, hit)) { target.Volatile.Add(new FlinchEffect()); } } }