namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
///
/// Water Bubble is an ability that halves the damage taken from Fire-type moves and prevents the Pokémon from being burned.
///
/// Bulbapedia - Water Bubble
///
[Script(ScriptCategory.Ability, "water_bubble")]
public class WaterBubble : Script, IScriptChangeIncomingMoveDamage, IScriptChangeMoveDamage, IScriptPreventStatusChange
{
///
public void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted, ref bool preventStatus)
{
if (status == ScriptUtils.ResolveName())
preventStatus = true;
}
///
public void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (move.GetHitData(target, hit).Type?.Name == "fire")
damage /= 2;
}
///
public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (move.GetHitData(target, hit).Type?.Name == "water")
damage *= 2;
}
}