namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
///
/// Synchronize is an ability that passes major status conditions to the foe that inflicted them.
///
/// Bulbapedia - Synchronize
///
[Script(ScriptCategory.Ability, "synchronize")]
public class Synchronize : Script, IScriptOnAfterStatusChange
{
///
public void OnAfterStatusChange(IPokemon pokemon, StringKey status, IPokemon? originPokemon)
{
if (originPokemon == null || pokemon == originPokemon)
return;
pokemon.BattleData?.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon));
originPokemon.SetStatus(status, pokemon);
}
}