using PkmnLib.Dynamic.Models; namespace PkmnLib.Dynamic.ScriptHandling; // These interfaces are used for the AI to determine contextual information about the battle. /// /// Script for getting the number of turns left on a script by the AI. /// public interface IAIInfoScriptNumberTurnsLeft { /// /// This function returns the number of turns left on the script. This is used for scripts that have a /// limited number of turns, such as Sleep or Confusion. /// int TurnsLeft(); } /// /// Script for getting the expected end of turn damage by the AI. /// public interface IAIInfoScriptExpectedEndOfTurnDamage { /// /// This function returns the expected end of turn damage for the script. This is used for scripts that /// have an end of turn effect, such as Poison or Burn. /// void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage); }