using System.Collections.Generic;
using System.Linq;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "miracle_eye")]
public class MiracleEyeEffect : Script
{
///
public override void PreventStatBoostChange(IPokemon target, Statistic stat, sbyte amount, bool selfInflicted,
ref bool prevent)
{
if (stat == Statistic.Evasion && amount > 0)
prevent = true;
}
///
public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
IList types)
{
if (executingMove.UseMove.MoveType.Name != "psychic")
return;
var darkType = types.FirstOrDefault(x => x.Name == "dark");
if (darkType == null)
return;
types.Remove(darkType);
}
}