using System.Collections.Generic; using System.Linq; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "miracle_eye")] public class MiracleEyeEffect : Script { /// public override void PreventStatBoostChange(IPokemon target, Statistic stat, sbyte amount, bool selfInflicted, ref bool prevent) { if (stat == Statistic.Evasion && amount > 0) prevent = true; } /// public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex, IList types) { if (executingMove.UseMove.MoveType.Name != "psychic") return; var darkType = types.FirstOrDefault(x => x.Name == "dark"); if (darkType == null) return; types.Remove(darkType); } }