using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "water_sport")] public class WaterSport : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var effect = move.Battle.Volatile.Add(new WaterSportEffect()); if (effect?.Script is WaterSportEffect waterSportEffect) { waterSportEffect.Placers.Add(move.User); } } }