namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "smelling_salts")]
public class SmellingSalts : Script
{
///
public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
// If the target is paralyzed, double the damage
if (target.HasStatus(ScriptUtils.ResolveName()))
{
damage *= 2;
}
}
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
// If the target is paralyzed, remove the paralysis
if (target.HasStatus(ScriptUtils.ResolveName()))
{
target.ClearStatus();
}
}
}