namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "role_play")] public class RolePlay : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var ability = target.ActiveAbility; if (ability is null || ability.HasFlag("cant_be_copied")) { move.GetHitData(target, hit).Fail(); return; } move.User.ChangeAbility(ability); } }