using PkmnLib.Plugin.Gen7.Scripts.Status;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "rest")]
public class Rest : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (move.User.HasStatus(ScriptUtils.ResolveName()))
{
move.GetHitData(target, hit).Fail();
return;
}
if (!move.User.Heal(move.User.MaxHealth))
{
move.GetHitData(target, hit).Fail();
return;
}
if (move.User.SetStatus(ScriptUtils.ResolveName()) && move.User.StatusScript.Script is Sleep sleep)
sleep.Turns = 2;
}
}