using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Plugin.Gen7.Scripts.Status;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "nightmare")]
public class Nightmare : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (!target.HasStatus(ScriptUtils.ResolveName()))
{
move.GetHitData(target, hit).Fail();
return;
}
target.Volatile.Add(new NightmareEffect(target));
}
}