using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "light_screen")]
public class LightScreenEffect(int turns) : Script
{
private int _turns = turns;
///
public override void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (move.UseMove.Category != MoveCategory.Special ||
// Critical hits are not affected by the barrier
move.GetHitData(target, hit).IsCritical)
return;
var battleData = target.BattleData;
// If not a 1v1 battle, damage reduction is only 1/3rd.
if (battleData?.Battle.PositionsPerSide > 1)
damage = (uint)(damage * (2.0f / 3.0f));
else
damage = (uint)(damage * 0.5f);
}
///
public override void OnEndTurn(IBattle battle)
{
_turns -= 1;
if (_turns <= 0)
RemoveSelf();
}
}