namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "flash_fire_effect")] public class FlashFireEffect : Script { /// public override void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat, ImmutableStatisticSet targetStats, ref uint value) { if (move.GetHitData(target, hit).Type?.Name == "fire") { value = value.MultiplyOrMax(1.5f); } } }