namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "tri_attack")]
public class TriAttack : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var random = move.Battle.Random;
if (!random.EffectChance(20, move, target, hit))
return;
var status = random.OneOf([
ScriptUtils.ResolveName(),
ScriptUtils.ResolveName(),
ScriptUtils.ResolveName(),
]);
target.SetStatus(status, false);
}
}