using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Plugin.Gen7.Scripts.Status;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "thunder_fang")]
public class ThunderFang : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var random = move.Battle.Random;
if (random.EffectChance(10, move, target, hit))
{
target.SetStatus(ScriptUtils.ResolveName(), false);
}
if (random.EffectChance(10, move, target, hit))
{
target.Volatile.Add(new FlinchEffect());
}
}
}