using PkmnLib.Plugin.Gen7.Scripts.Status;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "poison_tail")]
public class PoisonTail : Script
{
///
public override void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
{
if (stage == 255)
return;
stage += 1;
}
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var battleData = move.User.BattleData;
if (battleData == null)
return;
if (battleData.Battle.Random.EffectChance(10, move, target, hit))
{
target.SetStatus(ScriptUtils.ResolveName(), false);
}
}
}