using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "miracle_eye")] public class MiracleEye : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (target.StatBoost.Evasion > 0) { target.ChangeStatBoost(Statistic.Evasion, (sbyte)-target.StatBoost.Evasion, false, false); } target.Volatile.Add(new MiracleEyeEffect()); } }