using PkmnLib.Dynamic.Models.Choices; using PkmnLib.Plugin.Gen7.Scripts.Moves; namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves; /// /// Tests for the script, which implements Double Hit (and the other /// fixed two-hit moves such as Double Kick, Dual Chop, Bonemerang and Gear Grind). /// Behavior is verified against the Bulbapedia page for Double Hit. /// public class DoubleHitMoveTests { /// /// Bulbapedia: "Double Hit inflicts damage, hitting twice per use." The number of hits is always set /// to two, regardless of the default. /// [Test, Arguments((byte)1), Arguments((byte)2), Arguments((byte)5)] public async Task ChangeNumberOfHits_AnyInitialValue_SetsNumberOfHitsToTwo(byte initialHits) { // Arrange var script = new DoubleHitMove(); var choice = Substitute.For(); var numberOfHits = initialHits; // Act script.ChangeNumberOfHits(choice, ref numberOfHits); // Assert await Assert.That(numberOfHits).IsEqualTo((byte)2); } }