using PkmnLib.Plugin.Gen7.Scripts.Moves; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "focus_punch")] public class FocusPunchEffect : Script, IScriptOnIncomingHit { public bool WasHit { get; private set; } /// public void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit) { if (move.UseMove.SecondaryEffect?.Name == MoveEffectNames.OneHitKo) return; WasHit = true; target.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_lost_focus", new Dictionary { { "pokemon", target }, })); } }