using PkmnLib.Plugin.Gen7.Scripts.Side; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "lunar_dance")] public class LunarDance : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; if (battleData is null) return; battleData.BattleSide.VolatileScripts.Add(new LunarDanceEffect(battleData.Position)); move.User.Faint(DamageSource.Misc); } }